Made for the GMTK jam 2021 - Joined Together

WASD - moving

Space- Jump

Mouse - connect objects

Q - break connections

F1 - return to checkpoint

R - shifts physics objects up to unstick them from the floor

The main idea behind this game was the idea of being able to link different objects in the game together so that they move and act as if they are one.

making this with GMS2 I ran into issues and ended up needing to make my own collision system, and with that I also had issues that ended up forcing me to cut content I would have wanted to include such as a moving gondola platform powered by a physics force area. The biggest problem being that Game maker cant make HTML5 projects work right now...

Overall though, the game turned out a lot better and was a lot of fun to concept and design, so I hope you all enjoy it as much as I did!

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authordragonkie
GenrePlatformer, Puzzle
Made withGameMaker
Tags2D, Physics, Pixel Art
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
Blocky Connections.zip 11 MB

Comments

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Very fun!

The breaking of connections can be a little tiresome when you get from one section of puzzle to the next and have to remember to hit q, but other than that really fun, would make a really interesting full game! 

the final puzzle can be broken by clipping into one of upper platforms and spamming R so the collision detection may need a bit of work but otherwise a really really fun and interesting puzzle platformer!!

Originally you didn't need to unlink everything. Last minute testing by friends the feedback was it wasn't clear enough when you linked something. But in changing how that worked, it frequently made issues when having more than one existing link, so I ended up just cutting that content as I didn't end up using it any ways

Ah makes sense, the game was really good fun! Hope it does well!

The platforming needs coyote time, it's a bit too easy to miss a jump because you're a sliver off the edge. Graphics are really cute though!

Pretty fun. Difficulty curve on the puzzles are a little unbalanced, and would have liked some more indication of when objects are linked together (like when they're off screen), but overall well done. 

Unique idea, reminds me a bit of portal,

the second pair of slab and block dont seem to connect and the pair of blocks after that were skippable by jumping.

a faster "back to checkpoint" would have been nicer than going back to the main menu.

Expended upon nicely with the sensors and perma-links

(1 edit)

Sorry my bad, I forgot to include that pressing F1 will send you back to the last checkpoint, this is viewable in the pause menu in the downloadable version as I couldn't get it working in HTML. Ill update the description with a list of controls.

Thanks for the feedback!